Sales module specification

1. Purpose and Scope

The Sales module manages the full lifecycle of offering storage capacity on the Codex marketplace.

A host declares an Availability describing the space, duration, price, and collateral they commit. When a StorageRequest from the marketplace matches these criteria, the host creates a Reservation to store a slot from that request, a portion of data assigned to this host, as part of a dataset distributed across multiple nodes. Each hosted slot runs in its own state machine, handling reservation, data storage, proof submission, and eventual payout or cleanup.

The module operates both for new requests and for ongoing ones, such as when a slot must be repaired.

2. Interfaces

Interface (Nim)DescriptionInputOutput
proc new*(_: type Sales, market: Market, clock: Clock, repo: RepoStore): SalesCreate the Sales controller.market: Market, clock: Clock, repo: RepoStoreSales
proc new*(_: type Sales, market: Market, clock: Clock, repo: RepoStore, simulateProofFailures: int): SalesSame as above with simulated proving failures for testing.market, clock, repo, simulateProofFailuresSales
proc start*(sales: Sales) {.async.}Start Sales.sales: SalesFuture[void]
proc stop*(sales: Sales) {.async.}Stop Sales.sales: SalesFuture[void]
proc load*(sales: Sales) {.async.}Recovery mode.sales: SalesFuture[void]
proc mySlots*(sales: Sales): Future[seq[Slot]] {.async.}List current slots owned by this host.sales: SalesFuture[seq[Slot]]
proc activeSale*(sales: Sales, slotId: SlotId): Future[?SalesAgent] {.async.}Get the running agent for a slot, if any.sales: Sales, slotId: SlotIdFuture[?SalesAgent]

2.2 Sales state run methods

Interface (Nim)DescriptionInputOutput
method run*(state: SalePreparing, machine: Machine): Future[?State]Create reservation in order to prepare the sale.state: SalePreparing, machine: MachineFuture[?State]
method run*(state: SaleSlotReserving, machine: Machine): Future[?State]Create a reservation.state: SaleSlotReserving, machine: MachineFuture[?State]
method run*(state: SaleInitialProving, machine: Machine): Future[?State]Wait for a stable challenge for the whole period and then get the initial proof.state: SaleInitialProving, machine: MachineFuture[?State]
method run*(state: SaleFilling, machine: Machine): Future[?State]Compute collateral and fill the slot.state: SaleFilling, machine: MachineFuture[?State]
method run*(state: SaleFilled, machine: Machine): Future[?State]Post filling operations.state: SaleFilled, machine: MachineFuture[?State]
method run*(state: SaleProving, machine: Machine): Future[?State]Proving state.state: SaleProving, machine: MachineFuture[?State]
method run*(state: SaleProvingSimulated, machine: Machine): Future[?State]Proving with injected failures for testing.state: SaleProvingSimulated, machine: MachineFuture[?State]
method run*(state: SalePayout, machine: Machine): Future[?State]Free slot and calculate collateral.state: SalePayout, machine: MachineFuture[?State]
method run*(state: SaleFinished, machine: Machine): Future[?State]Terminal success.state: SaleFinished, machine: MachineFuture[?State]
method run*(state: SaleFailed, machine: Machine): Future[?State]Free the slot on the market and transition to error.state: SaleFailed, machine: MachineFuture[?State]
method run*(state: SaleCancelled, machine: Machine): Future[?State]Cancel path.state: SaleCancelled, machine: MachineFuture[?State]
method run*(state: SaleIgnored, machine: Machine): Future[?State]Sale ignored.state: SaleIgnored, machine: MachineFuture[?State]
method run*(state: SaleErrored, machine: Machine): Future[?State]Terminal error.state: SaleErrored, machine: MachineFuture[?State]
method run*(state: SaleUnknown, machine: Machine): Future[?State]Recovery state.state: SaleUnknown, machine: MachineFuture[?State]
method run*(state: SaleDownloading, machine: Machine): Future[?State]Stream and persist data via onStore.state: SaleDownloading, machine: MachineFuture[?State]

2.3 Reservations API

Interface (Nim)DescriptionInputOutput
proc findAvailability*(self: Reservations, size, duration: uint64, pricePerBytePerSecond, collateralPerByte: UInt256, validUntil: SecondsSince1970): Future[?Availability]Looks up a compatible Availability.size, duration, pricePerBytePerSecond, collateralPerByte, validUntilFuture[?Availability]
method createReservation*(self: Reservations, availabilityId: AvailabilityId, slotSize: uint64, requestId: RequestId, slotIndex: uint64, collateralPerByte: UInt256, validUntil: SecondsSince1970): Future[?!Reservation]Creates a reservation on the given Availability.availabilityId, slotSize, requestId, slotIndex, collateralPerByte, validUntilFuture[?!Reservation]
proc deleteReservation*(self: Reservations, reservationId: ReservationId, availabilityId: AvailabilityId, returnedCollateral: ?UInt256 = UInt256.none): Future[?!void]Deletes the reservation and returns remaining bytes (and optional returned collateral) to the Availability.reservationId, availabilityId, returnedCollateral?Future[?!void]
proc returnBytesToAvailability*(self: Reservations, availabilityId: AvailabilityId, reservationId: ReservationId, bytes: uint64): Future[?!void]Returns excess bytes from the reservation back to the Availability.availabilityId, reservationId, bytesFuture[?!void]
proc all*(self: Reservations, T: type SomeStorableObject): Future[?!seq[T]]Fetches all persisted objects of type T (Availability or Reservation).T (type)Future[?!seq[T]]
proc OnAvailabilitySaved=*(self: Reservations, cb: OnAvailabilitySaved)Sets the callback invoked when an Availability is updated.cb: OnAvailabilitySavedvoid

2.4 Sales External Hooks

hookDescriptionSignature
onStoreDownload and persist the slot’s data using a streaming blocks callback.(request: StorageRequest, expiry: SecondsSince1970, slot: uint64, blocksCb: BlocksCb, isRepairing: bool) -> Future[?!void]
onProveProduce a proof for the given challenge.(slot: Slot, challenge: ProofChallenge) -> Future[?!Groth16Proof]
onExpiryUpdateNotify the final expiry for the content.(rootCid: Cid, expiry: SecondsSince1970) -> Future[?!void]
onClearInform that a sale is over and the slot can be cleaned up in the node client side.(request: StorageRequest, slotIndex: uint64) -> void
onSaleInform that a sale has been taken for this host.(request: StorageRequest, slotIndex: uint64) -> void

3. Functional Requirements

3.1 Reservations

  • Maintain Availability and Reservation records
  • Match incoming slot requests to the correct availability using prioritisation rules
  • Lock capacity and collateral when creating a reservation
  • Release reserved bytes progressively during download and free all remaining resources in terminal states

3.2 Marketplace Interaction

  • Reserve slots through the marketplace
  • Fill reserved slots when data is stored and proven
  • Submit proofs periodically
  • React to events from the marketplace

3.3 Data Handling

  • Download and persist slot data via the onStore hook
  • Track committed bytes and update reservations accordingly
  • Update data expiry information via onExpiryUpdate

3.4 State

  • Execute the sale state machine deterministically for both fresh and recovery flows
  • Trigger cleanup hooks (onClear, onCleanUp) in terminal states

4. Non-functional requirements

  • Performance
    • All operations that involve marketplace calls, reservations updates, and storage I/O must be asynchronous and non-blocking.
    • Proof generation should complete without blocking other sales.
    • State transitions must be fast.
  • Security
    • Proof computation must be correct and produce results that the marketplace can deterministically verify.
  • Reliability
    • The module must resume after restart using load() and SaleUnknown to reconstruct state from on-chain data.
    • Reservation bytes must be safe: the process of releasing bytes has to be carefully checked to avoid bytes reservations never being released. The same condition applies to collateral accounting, collateral must always be freed or marked correctly in terminal states.
    • Retry policy must be in place for all external calls (e.g., marketplace API).
    • Sales must recover deterministically after interruptions, reconciling local and on-chain state.
    • Any terminal state (SaleFinished, SaleFailed, SaleCancelled, SaleIgnored, SaleErrored) must trigger cleanup and collateral handling.
    • Implement a window mechanism to ensure slots from the same dataset are geographically distributed across nodes, preventing centralisation of stored data.
  • Observability
    • Log all state transitions with requestId, slotIndex, and relevant identifiers (slotId, reservationId, availabilityId).
  • Scalability
    • Dispatch a worker from the pool to handle concurrent sales state machine flows. Worker must be returned to pool after deterministic state machine result.

5. Internal Behaviour

5.1 Main behaviour

When a new slot request is received, the sales module extracts the pair (requestId, slotIndex, …) from the request. A SlotQueueItem is then created with metadata such as profitability, collateral, expiry, and the seen flag set to false. This item is pushed into the SlotQueue, where it will be prioritised according to the ordering rules in section 5.2.1. The marketplace subscriptions behaviour is described in 5.6.

5.2 Slot queue

Slot queue schedules slot work and instantiates one SalesAgent per item with bounded concurrency.

  • Accepts (requestId, slotIndex, …) items and orders them by priority (described below)
  • Spawns one SalesAgent for each dequeued item, in other words, one item for one agent
  • Caps concurrent agents to maxWorkers
  • Supports pause/resume
  • Allows controlled requeue when an agent finishes with reprocessSlot

5.2.1 Slot ordering

The criteria are in the following order:

  1. Unseen before seen Items that have not been seen are dequeued first.

  2. More profitable first Higher profitability wins. profitability is duration * pricePerSlotPerSecond.

  3. Less collateral first The item with the smaller collateral wins.

  4. Later expiry first If both items carry an expiry, the one with the greater timestamp wins.

Within a single request, per-slot items are shuffled before enqueuing so the default slot-index order does not influence priority.

5.2.2 Pause / Resume

When the Slot queue processes an item with seen = true, it means that the item was already evaluated against the current availabilities and did not match. To avoid draining the queue with untenable requests (due to insufficient availability), the queue pauses itself.

The queue resumes when:

  • OnAvailabilitySaved fires after an availability update that increases one of: freeSize, duration, minPricePerBytePerSecond, or totalRemainingCollateral.
  • A new unseen item (seen = false) is pushed.
  • unpause() is called explicitly.

5.2.3 Reprocess

Availability matching occurs in SalePreparing. If no availability fits at that time, the sale is ignored with reprocessSlot to true, meaning that the slot is added back to the queue with the flag seen to true.

5.2.4 Startup

On SlotQueue.start(), the sales module first deletes reservations associated with inactive storage requests, then starts a new SalesAgent for each active storage request:

  • Fetch the active on-chain active slots.
  • Delete the local reservations for slots that are not in the active list.
  • Create a new agent for each slot and assign the onCleanUp callback.
  • Start the agent in the SaleUnknown state.

5.3 SalesAgent

SalesAgent is the instance that executes the state machine for a single slot.

  • Executes the sale state machine across the slot lifecycle
  • Holds a SalesContext with dependencies and host hooks
  • Supports crash recovery via the SaleUnknown state
  • Handles errors by entering SaleErrored, which runs cleanup routines

5.4 SalesContext

SalesContext is a container for dependencies used by all sales.

  • Provides external interfaces: Market (marketplace) and Clock
  • Provides access to Reservations
  • Provides host hooks: onStore, onProve, onExpiryUpdate, onClear, onSale
  • Shares the SlotQueue handle for scheduling work
  • Provides configuration such as simulateProofFailures
  • Passed to each SalesAgent

5.5 State machine

All states move to SaleErrored if an error is raised.

5.5.1 SalePreparing

  • Find a matching availability based on the following criteria: freeSize, duration, collateralPerByte, minPricePerBytePerSecond and until
  • Create a reservation
  • Move to SaleSlotReserving if successful
  • Move to SaleIgnored if no availability is found or if BytesOutOfBoundsError is raised because of no space available.
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart LR
  GetRequestEnd["Get request end"] -->
  GetSlotState["Fetch slot state"] -- Free, Repair -->
  FindAvailability["Find availability"] -- Found -->
  SlotReserving
  GetSlotState -- Other state --> SaleIgnored
  FindAvailability -- Not found --> SaleIgnored
  GetRequestEnd -- Exception --> SaleErrored
  GetSlotState -- Exception --> SaleErrored
  FindAvailability -- Exception --> SaleErrored
  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.2 SaleSlotReserving

  • Check if the slot can be reserved
  • Move to SaleDownloading if successful
  • Move to SaleIgnored if SlotReservationNotAllowedError is raised or the slot cannot be reserved. The collateral is returned.
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart LR
  FetchCanReserve["Fetch canReserveSlot"] -- true -->
  ReserveSlot["Reserve slot"] -->
  SaleDownloading
  ReserveSlot -- Cannot reserve exception -->
  SaleIgnored
  ReserveSlot -- Other exception --> SaleErrored

  FetchCanReserve -- false --> SaleIgnored

  FetchCanReserve -- Exception --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.3 SaleDownloading

  • Select the correct data expiry:
    • When the request is started, the request end date is used
    • Otherwise the expiry date is used
  • Stream and persist data via onStore
  • For each written batch, release bytes from the reservation
  • Move to SaleInitialProving if successful
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
  • Move to SaleFilled on SlotFilled event from the marketplace
---
config:
  layout: elk
---
flowchart LR
  FetchSlotState["Fetch slot state"] -- isRepairing -->
  OnStore["onStore(isRepairing)"] -->
  SaleInitialProving

  OnStore -- Exception --> SaleErrored
  FetchSlotState -- Exception --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.4 SaleInitialProving

  • Wait for a stable initial challenge
  • Produce the initial proof via onProve
  • Move to SaleFilling if successful
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart LR
  WaitForStableChallenge["Wait for stable challenge"] -->
  GetChallenge["Get challenge"] -- challenge -->
  onProve["onProve(slot, challege)"] -->
  SaleFilling

  WaitForStableChallenge -- Exception --> SaleErrored
  GetChallenge -- Exception --> SaleErrored
  onProve -- Exception --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.5 SaleFilling

  • Get the slot collateral
  • Fill the slot
  • Move to SaleFilled if successful
  • Move to SaleIgnored on SlotStateMismatchError. The collateral is returned.
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart LR
  GetCollateral["Get collateral to fill slot"] -- collateral -->
  FillSlot["fillSlot(collateral)"] -->
  SaleFilled

  GetCollateral -- Exception --> SaleErrored
  FillSlot -- Exception --> SaleErrored
  FillSlot -- Slot is not free (filled by other host) --> SaleIgnored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.6 SaleFilled

  • Ensure that the current host has filled the slot by checking the signer address
  • Notify by calling onFilled hook
  • Call onExpiryUpdate to change the data expiry from expiry date to request end date
  • Move to SaleProving (or SaleProvingSimulated for simulated mode)
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart LR
  GetSlotHost["Get slot host"] -- Slot filled by me -->
  GetRequestEnd["Get request end"] -- requestEnd -->
  UpdateExpiry["Update dataset expiry:<br>onExpiryUpdate(requestEnd)"] -->
  SaleProving

  GetSlotHost -- Exception --> SaleErrored
  GetRequestEnd -- Exception --> SaleErrored
  UpdateExpiry -- Exception --> SaleErrored
  GetSlotHost -- Slot filled by other host --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.7 SaleProving

  • For each period: fetch challenge, call onProve, and submit proof
  • Move to SalePayout when the slot request ends
  • Re-raise SlotFreedError when the slot is freed
  • Raise SlotNotFilledError when the slot is not filled
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart TB
  GetCurrentPeriod["Get current period"] -->
  GetSlotState["Get slot state"] -- Filled, proof required -->
  GenProof["Generate proof: onProve"] -- proof -->
  SubmitProof["submitProof(proof)"] -->
  WaitUntilNextPeriod["Wait until start of next period"] -->
  GetCurrentPeriod

  GetSlotState -- Filled, proof not required --> WaitUntilNextPeriod
  GetSlotState -- Cancelled --> WaitForCancelled["Do nothing, wait for elapsed cancelled timer"] --> WaitUntilNextPeriod
  GetSlotState -- Repair --> SaleErrored
  GetSlotState -- Failed --> WaitForFailed["Do nothing, wait for RequestFailed contract event"] --> WaitUntilNextPeriod
  GetSlotState -- Finished --> SalePayout
  GetSlotState -- Free, Paid --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

  GenProof -- Exception --> WaitUntilNextPeriod
  SubmitProof -- Exception --> WaitUntilNextPeriod
  GetCurrentPeriod -- Exception --> SaleErrored
  GetSlotState -- Exception --> SaleErrored
  WaitUntilNextPeriod -- Exception --> SaleErrored

5.5.8 SaleProvingSimulated

  • Submit invalid proofs every N periods (failEveryNProofs in configuration) to test failure scenarios

5.5.9 SalePayout

  • Get the current collateral and try to free the slot to ensure that the slot is freed after payout.
  • Forward the returned collateral to cleanup
  • Move to SaleFinished if successful
  • Move to SaleFailed on RequestFailed event from the marketplace
  • Move to SaleCancelled on cancelled timer elapsed, set to storage contract expiry
---
config:
  layout: elk
---
flowchart LR
  freeSlot -->
  SaleFinished

  freeSlot -- Exception --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.10 SaleFinished

  • Call onClear hook
  • Call onCleanUp hook
---
config:
  layout: elk
---
flowchart LR
  onClear -->
  onCleanUp

  onClear -- Exception --> SaleErrored
  onCleanUp -- Exception --> SaleErrored

  OnCancelled["Cancelled timer elapsed"] --> SaleCancelled
  OnFailed["RequestFailed contract event"] --> SaleFailed

5.5.11 SaleFailed

  • Free the slot
  • Move to SaleErrored with the failure message

5.5.12 SaleCancelled

  • Ensure that the node hosting the slot frees the slot
  • Call onClear hook
  • Call onCleanUp hook with the current collateral

5.5.13 SaleIgnored

  • Call onCleanUp hook with the current collateral

5.5.14 SaleErrored

  • Call onClear hook
  • Call onCleanUp hook

5.5.15 SaleUnknown

  • Recovery entry: get the on-chain state and jump to the appropriate state

5.6 Marketplace subscriptions

The sales module subscribes to on-chain events to keep the queue and agents consistent.

5.6.1 StorageRequested

When the marketplace signals a new request, the sales module:

  • Computes collateral for free slots.
  • Creates per-slot SlotQueueItem entries (one per slotIndex) with seen = false.
  • Pushes the items into the SlotQueue.

5.6.2 SlotFreed

When the marketplace signals a freed slot (needs repair), the sales module:

  • Retrieves the request data for the requestId.
  • Computes collateral for repair.
  • Creates a SlotQueueItem.
  • Pushes the item into the SlotQueue.

5.6.3 RequestCancelled

When a request is cancelled, the sales module removes all queue items for that requestId.

5.6.4 RequestFulfilled

When a request is fulfilled, the sales module removes all queue items for that requestId and notifies active agents bound to the request.

5.6.5 RequestFailed

When a request fails, the sales module removes all queue items for that requestId and notifies active agents bound to the request.

5.6.6 SlotFilled

When a slot is filled, the sales module removes the queue item for that specific (requestId, slotIndex) and notifies the active agent for that slot.

5.6.7 SlotReservationsFull

When the marketplace signals that reservations are full, the sales module removes the queue item for that specific (requestId, slotIndex).

5.7 Reservations

The Reservations module manages both Availabilities and Reservations. When an Availability is created, it reserves bytes in the storage module so no other modules can use those bytes. Before a dataset for a slot is downloaded, a Reservation is created, and the freeSize of the Availability is reduced. When bytes are downloaded, the reservation of those bytes in the storage module is released. Accounting of both reserved bytes in the storage module and freeSize in the Availability are cleaned up upon completion of the state machine.

                                                                   +--------------------------------------+
                                                                   |            RESERVATION               |
+---------------------------------------------------+              |--------------------------------------|
|            AVAILABILITY                           |              | ReservationId  | id             | PK |
|---------------------------------------------------|              |--------------------------------------|
| AvailabilityId   | id                       | PK  |<-||-------o<-| AvailabilityId | availabilityId | FK |
|---------------------------------------------------|              |--------------------------------------|
| UInt256          | totalSize                |     |              | UInt256        | size           |    |
|---------------------------------------------------|              |--------------------------------------|
| UInt256          | freeSize                 |     |              | UInt256        | slotIndex      |    |
|---------------------------------------------------|              +--------------------------------------+
| UInt256          | duration                 |     |
|---------------------------------------------------|
| UInt256          | minPricePerBytePerSecond |     |
|---------------------------------------------------|
| UInt256          | totalCollateral          |     |
|---------------------------------------------------|
| UInt256          | totalRemainingCollateral |     |
+---------------------------------------------------+

5.8 Hooks

  • onStore: streams data into the node’s storage
  • onProve: produces proofs for initial and periodic proving
  • onExpiryUpdate: notifies the client node of a change in the expiry data
  • onSale: notifies that the host is now responsible for the slot
  • onClear: notification emitted once the state machine has concluded; used to reconcile Availability bytes and reserved bytes in the storage module.

5.9 Error handling

  • Always catch CancelledError from nim-chronos and log a trace, exiting gracefully
  • Catch CatchableError, log it, and route to SaleErrored

5.10 Cleanup

Cleanup releases resources held by a sales agent and optionally requeues the slot.

  • Return reserved bytes to the availability if a reservation exists
  • Delete the reservation and return any remaining collateral
  • If reprocessSlot is true, push the slot back into the queue marked as seen
  • Remove the agent from the sales set and track the removal future

6. Dependencies

  • marketplace: Interface to the Codex marketplace, used for slot reservation (reserveSlot), freeing (freeSlot), querying slot/request state, retrieving expiry, and handling payouts/collateral.
  • statemachine: Internal framework used to implement the sales lifecycle (SaleSlotReserving, SaleDownloading, SaleInitialProving, etc.).
  • questionable: Provides Option and Result types for optional values and error propagation.
  • nim-chronos: Async runtime for futures, I/O scheduling, and cooperative cancellation handling.
  • leveldb: On-disk key/value store backing persistence for reservations.

6.1 Marketplace interactions

method requestState*(market: Market, requestId: RequestId): Future[?RequestState]
method requestExpiresAt*(market: Market, id: RequestId): Future[SecondsSince1970]
method getRequestEnd*(market: Market, id: RequestId): Future[SecondsSince1970]
method slotState*(market: Market, slotId: SlotId): Future[SlotState]
method getHost*(market: Market, requestId: RequestId, slotIndex: uint64): Future[?Address]
method getSigner*(market: Market): Future[Address]
method currentCollateral*(market: Market, slotId: SlotId): Future[UInt256]
method freeSlot*(market: Market, slotId: SlotId)
method submitProof*(market: Market, id: SlotId, proof: Groth16Proof)
method fillSlot*(
    market: Market,
    requestId: RequestId,
    slotIndex: uint64,
    proof: Groth16Proof,
    collateral: UInt256
)
method mySlots*(market: Market): Future[seq[SlotId]]
method reserveSlot*(market: Market, requestId: RequestId, slotIndex: uint64)

7. Data Models

7.1 Reservation

type
  ReservationId* = distinct array[32, byte]
 
  Reservation* = ref object
    id* {.serialize.}: ReservationId
    availabilityId* {.serialize.}: AvailabilityId
    size* {.serialize.}: uint64
    requestId* {.serialize.}: RequestId
    slotIndex* {.serialize.}: uint64
    validUntil* {.serialize.}: SecondsSince1970

7.2 Availability

type
  AvailabilityId* = distinct array[32, byte]
 
  Availability* = ref object
    id* {.serialize.}: AvailabilityId
    totalSize* {.serialize.}: uint64
    freeSize* {.serialize.}: uint64
    duration* {.serialize.}: uint64
    minPricePerBytePerSecond* {.serialize.}: UInt256
    totalCollateral {.serialize.}: UInt256
    totalRemainingCollateral* {.serialize.}: UInt256
    # If set to false, the availability will not accept new slots.
    # If enabled, it will not impact any existing slots that are already being hosted.
    enabled* {.serialize.}: bool
    # Specifies the latest timestamp after which the availability will no longer host any slots.
    # If set to 0, there will be no restrictions.
    until* {.serialize.}: SecondsSince1970

7.3 SalesData

type SalesData* = ref object
  requestId*: RequestId
  ask*: StorageAsk
  request*: ?StorageRequest
  slotIndex*: uint64
  cancelled*: Future[void]
  reservation*: ?Reservation
  slotQueueItem*: ?SlotQueueItem

7.4 SalesContext

type
  SalesContext* = ref object
    market*: Market
    clock*: Clock
    # Sales-level callbacks. Closure will be overwritten each time a slot is
    # processed.
    onStore*: ?OnStore
    onClear*: ?OnClear
    onSale*: ?OnSale
    onProve*: ?OnProve
    onExpiryUpdate*: ?OnExpiryUpdate
    reservations*: Reservations
    slotQueue*: SlotQueue
    simulateProofFailures*: int

7.5 SlotQueue

type
  SlotQueueItem* = object
    requestId: RequestId
    slotIndex: uint16
    slotSize: uint64
    duration: uint64
    pricePerBytePerSecond: UInt256
    collateral: UInt256 # Collateral computed
    expiry: ?uint64
    seen: bool
 
  SlotQueue* = ref object
    maxWorkers: int
    onProcessSlot: ?OnProcessSlot
    queue: AsyncHeapQueue[SlotQueueItem]
    running: bool
    trackedFutures: TrackedFutures
    unpaused: AsyncEvent
 
  SlotQueueError* = object of CodexError
  SlotQueueItemExistsError* = object of SlotQueueError
  SlotQueueItemNotExistsError* = object of SlotQueueError
  SlotsOutOfRangeError* = object of SlotQueueError
  QueueNotRunningError* = object of SlotQueueError